Districts

Classic version

Manor
Noble
Manor
Castle
Noble
Castle
Palace
Noble
Palace
Temple
Religious
Temple
Church
Religious
Church
Monastery
Religious
Monastery
Cathedral
Religious
Cathedral
Tavern
Trade
Tavern
Market
Trade
Market
Trading Post
Trade
Trading Post
Docks
Trade
Docks
Harbor
Trade
Harbor
Town Hall
Trade
Town Hall
Watchtower
Military
Watchtower
Prison
Military
Prison
Battlefield
Military
Battlefield
Fortress
Military
Fortress
Haunted City
During final scoring, the Haunted City counts as a district of any one color you choose.
Special
Haunted City
The Keep
The Warlord can not destroy the Keep.
Special
The Keep
Imperial Treasury
When calculating Victory Points you will receive one point for every gold in your hand.
Special
Imperial Treasury
Map Room
When calculating Victory Points you will receive one point for every card in your hand.
Special
Map Room
Laboratory
Once per turn you may discard one of your cards from hand and take 2 gold.
Special
Laboratory
Observatory
If on the Income step you choose to take cards, you will choose not from two but from three cards.
Special
Observatory
Smithy
Once per turn, you may pay 2 gold for the right to draw 3 cards from the deck.
Special
Smithy
Graveyard
When the Warlord destroy a district you can pay 1 gold to take destroyed district in hand.
Special
Graveyard
Library
If on the Income step you choose to take cards, you will take all drawn cards.
Special
Library
School of Magic
During the Income step, the School of Magic counts as a district of any color you choose. For example, as the King it counts as a noble district.
Special
School of Magic
University
When calculating Victory Points you will receive 2 additional Points.
Special
University
Dragon Gate
When calculating Victory Points you will receive 2 additional Points.
Special
Dragon Gate
Great Wall
The Warlord pays 1 extra gold to destroy your districts; the Diplomat pays 1 extra gold to exchange them.
Special
Great Wall

DLC "Dark City"

Armory
On your turn, you can destroy the Armory to destroy any other player's district.
Special
Armory
Lighthouse
When you build the Lighthouse, look through the district deck and take any card. Then shuffle the deck.
Special
Lighthouse
Museum
Once per turn, place a district card from your hand under the Museum. During final scoring, gain 1 point for each card under it.
Special
Museum
Bell Tower
After building the Bell Tower, you may announce that a complete city needs 7 districts. If it is destroyed, restore the original rule.
Special
Bell Tower
Wishing Well
In the final scoring at the end of the game, you will receive a point for each Special district built in your city.
Special
Wishing Well
Quarry
When building districts, you can build a district that already exists in your city. There can only be one repeating district in a city at a time.
Special
Quarry
Poorhouse
If you have no gold left at the end of your turn, take one gold from the bank.
Special
Poorhouse
Ballroom
When you wield the Crown, whenever another player starts their character's turn, they must say "Thank Your Majesty", if they forget, they will miss their turn.
Special
Ballroom
Factory
After building the Factory, your other Bonus districts cost 1 less to build.
Special
Factory
Hospital
If killed by the Assassin, you may still collect resources, but cannot build or use district abilities.
Special
Hospital
Park
If you have no district cards at the end of your turn, draw 2 cards from the deck.
Special
Park
Throne Room
Each time the Crown changes hands, you receive one gold from the bank.
Special
Throne Room

Addon "Deluxe"

Secret Vault
Secret vault cannot be built. Get 3 extra points at the end of the game if you have a Secret vault card in your hand.
Special
Secret Vault
Stables
Building a Stable does not count as construction on your turn.
Special
Stables
Statue
If you hold the Crown at the end of the game, gain 5 extra points.
Special
Statue
Framework
You can build any district by destroying Framework instead of paying its cost.
Special
Framework
Monument
You cannot build a Monument if there are already 5 districts or more in the city. Counts as 2 districts when counting the number of districts at the end of the game.
Special
Monument
Basilica
At the end of the game you will receive 1 extra point for each district with an odd value.
Special
Basilica
Capitol
If at the end of the game you have built at least 3 districts of the same type, you will receive 3 additional points.
Special
Capitol
Necropolis
Instead of paying the cost of the necropolis, you can destroy any 1 district in your city.
Special
Necropolis
Ivory Tower
If at the end of the game the Ivory Tower is the only Bonus district then you get 5 extra points.
Special
Ivory Tower
Thieves Den
You can pay for the construction of Thieves den partially or fully with cards in hand at the rate of 1 card = 1 gold.
Special
Thieves Den
Theatre
At the beginning of the round, you can change your character to a random character from another player.
Special
Theatre
Gold Mine
If you choose gold while collecting resources, you will receive 1 gold more.
Special
Gold Mine

Addon "Scenic Route"

Excavation Site
Does not count when calculating the number of districts for a complete city. At the end of the game you will receive 2 extra points.
Special
Excavation Site
Avant-Garden
On your turn, you can build the top card from deck for free, and return Avant-garden back to the deck.
Special
Avant-Garden
Sinkhole
On your turn, turn any district face down. That district is inactive until the end of the round.
Special
Sinkhole
Dragon Roost
After building the Dragon Roost, choose 1 district for it to guard. That district is immune to all effects.
Special
Dragon Roost
Labyrinth
After selecting characters, you can replace 1 of your characters with another of the same rank for this turn.
Special
Labyrinth
Festival Grounds
After building it, deal the top 6 cards to all players in order, starting with you.
Special
Festival Grounds
Royal Coffer
Once per round, if you have the crown, you can take 1 gold from the Royal Coffer to pay for construction.
Special
Royal Coffer
Forum
At the end of the game, when scoring, the Forum will be worth the same amount as the rank of the last character you played.
Special
Forum
Trade Bridge
After building it, choose another player as a trade partner. When either of you collects a resource, the other gains 1 of the same resource.
Special
Trade Bridge
Consulate
After building it, place a random unselected character under the Consulate. Once during one of your turns, use that character's ability.
Special
Consulate
Shadow Chamber
At the end of the round, after building the Shadow Chamber, you must replace 1 character in the deck with another of the same rank.
Special
Shadow Chamber
Clockworks
Once per turn, you can pay 1 gold to increase the building limit by 1.
Special
Clockworks
Architects Guild
Once per turn, draw the top card. If your city already has a district of the same type, keep the card.
Special
Architects Guild

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